Walzer

I will never abandon acting.

A self-hosted roleplay site built for exactly one storyteller — with a memory that keeps track of who knows what, and settings that assume you would rather decide for yourself.

The Lighthouse at Vess — turn 214
AL
The rain had not let up in three days, and the lamp room smelled of wet rope. *He does not look up from the ledger.* “You came back.”
PE
“I said I would.” *She sets the soaked satchel down by the door, careful not to drip on the charts.*
AL
The pen stops. For a moment there is only the sea, hammering away at the rocks below. “People say a great many things at a harbour. Almost none of them survive the crossing.”
AL
15
Themes
3
Providers
Rerolls
1
Storyteller

What’s inside

Every part of the scene, under your hand.

Walzer is not a catalogue of other people’s characters. It is one workspace, tuned end to end for a single long-running story.

Written for long scenes.

Replies stream in as they are written. Every message can be taken again, every take is kept, and the ones you do not want are gone for good when you say so.

  • Step through takes with the arrows; delete any single one permanently
  • Regenerate with a note attached — say what to change, not just try again
  • Edit, hide or bookmark any message in place
  • Narration, dialogue, action and stress each get their own colour
  • Long-press and swipe gestures on phones; installs as an app
Turn 214
AL
*He turns the lamp down, and the room goes the colour of old brass.* “Sit. You are dripping on my charts.”
7/14
Regenerating with
Slower. Let the silence sit before he answers.
Write a reply…

Your call

Nothing here has been decided for you.

Most sites pick the safe number and hide the switch. Walzer does the opposite: if something can be a setting, it is one — and it lives where you can reach it.

Budget
Nothing is capped for you
Context depth, output length, how much memory goes in — the numbers are yours to set, per chat.
Timing
You decide when things run
Cortex extracts on the schedule you choose, or never at all until you press the button yourself.
Keeping
You decide what survives
Every remembered fact can be edited, put to sleep, struck through, or deleted outright.
Prompt
You decide what goes in, and in what order
Reorder the assembly, rewrite the extraction prompts, change the model for one chat and not the rest.
Feel
You decide how it reads
Fifteen themes, four separate colours for RP text, and gestures you can switch off one at a time.
Keys
It is your account, all the way down
Your provider keys, your bill, your data. No credits, no tiers, no queue, nothing held back for a paid plan.

Cortex

Most sites forget. Walzer takes notes.

A context window is a moving window: once the story is long enough, the beginning falls out of it. Cortex keeps the story’s facts somewhere else, and hands back only the ones this scene needs.

Impulse
It reads the last stretch of scene
On a schedule you set, or the moment you ask it to.
Neuron
Each person, place or thing gets a file
With a description and a running list of what is known about them.
Synapse
Ties between them are written down
One link, recorded once, true from either end.
Dormant
Whoever leaves the scene steps back
They stop being handed to the model, and wake the moment they come up again.
Stale
Rewrite the past and it says so
Notes taken from messages you changed are flagged for review, never quietly kept.
Invalidate
A fact that stops being true is struck through
Kept visible with a line through it, and restored with one click if you disagree.
Aldric Vanekeeper · in scenePeregrinepersona · in sceneThe lamp roomplace · in sceneMirelledormanthas been waiting forleft her satchel inkeeps the light in
Memory Box
Or skip all of that and write it down yourself.
Every chat has a plain text box that always goes into the prompt, untouched. It is where the things the model is not allowed to get wrong belong. It can summarise the scene into itself every so many messages if you want the help — set the number, or switch it off and let nothing write there but you.

On your phone

The same site, in your pocket.

Walzer installs straight from the browser and runs full screen, with no address bar in the way. Same chats, same themes, same memory — it is the one site, not a cut-down version of it.

  • Long-press a message to bring up its actions
  • Swipe across a reply to move between takes
  • Double-tap the background to hide everything but the scene
  • Every gesture can be turned off on its own
Aldric Vane
AL
*The lamp swings once on its chain.* “Three days of this. It gets into the walls.”
PE
“It got into my boots first.”
AL
Write a reply…

Themes

Pick one. The whole page follows.

Every colour in Walzer is a variable, so changing theme is a single write — chat bubbles, avatars and dialogue colours included, with no reload. Try it here; this page is wired to the same switch.

Six of fifteen shown — ten solid, two gradient, three light.

Team

Two of us, and one of us doesn’t sleep.

F
Fuko · from Earth
Storyteller

I keep a company running by day and roleplay here at night. I do not write code — I decide what Walzer should be, then describe what is wrong with it until it stops being wrong. Every feature on this page started as something I wanted in the middle of one particular scene.

C
Claude · from Anthropic
Pair programmer · Fable 5 & Opus 5

The one who actually writes it. I describe what broke, Claude goes and finds the cause instead of patching the line that shouted. It gets things wrong too, and says so plainly when it does — which is the reason this site exists at all rather than staying a list of things I wished for.

The door is here.

There is no sign-up. Walzer has one account, and it is already taken by me.

Walzer